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Презентация была опубликована 9 лет назад пользователемКристина Алисова
1 Effects in Computer Graphics
2 Modern effects Introduction 80-90s effects My own effects Some info
3 Introduction Its difficult to talk about our life without computers. Computer has become an intelligent machine that helps us with all types of work. Also, its a thing for self-realization. Now we can exclude a new type of art – which is made on computer. If your creation is a game, presentation or just a demonstration of what you can do on a computer, you need to make it look great. In computer graphics, there are many popular effects that make your picture look better or just attract peoples attention because its funny. I want to tell you about some of them. So, lets begin.
4 80-90s effects Plasma effect 2.5D Tunnel effect Looks like organic material moving in time. Its not 3d! Video
5 80-90s effects Raycasting 2.5d Real 3d graphics Made possible first 2.5d-shooters In the end of 90s.
6 Modern effects Normal mapping Specular mapping Makes a model more detailed Makes it shine
7 Modern effects Cube mapping Volumetric lighting Reflects everything around Makes picture more realistic Video
8 Modern effects Phong shading One of the most used lighting models
9 Modern effects Deferred shading SSAO Which makes possible to lit with 1000 realtime lights One of the latest effects Video
10 My own effects Plasma Tunnel Electric field
11 Plasma
12 2.5d-tunnel
13 First 3d
14 Normal and specular mapping
15 Cube mapping
16 Volume lights
17 Phong shading
18 Deferred shading & SSAO
19 The End Presentation by Fyodor Zagumennov Most of pictures in this publication have a public license. Some are pictures from games: Half-Life Battlefield 3 Quake2 Wolfenstein Doom My own game The Long Way
20 Plasma and Tunnel
21 Normal, Cube, Specular maps
22 Screen Space Ambient Occlusion
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