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Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real- time 3D animations. Unity's development environment runs on Microsoft Windows and Mac OS X, and the games it produces can be run on Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone, as well as the Android platform. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows. The web player is also used for deployment as Mac widgets. Unity also has the ability to export games to Adobe's Stage 3D functionality in Flash, but certain features that the web player supports are not useable due to limitations in Flash. Unity3d
The Main Editor Window is made up of several Tabbed Windows, called Views. Toolbar Scene Project Hierarchy Inspector Unity3d
Toolbar The Toolbar consists of five basic controls. Each relate to different parts of the Editor. Transform Tools -- used with the Scene View Transform Gizmo Toggles -- affect the Scene View display Play/Pause/Step Buttons -- used with the Game View Layers Drop-down -- controls which objects are displayed in Scene View Layout Drop-down -- controls arrangement of all Views
Scene View Unity3d The Scene View is your interactive sandbox. You will use the Scene View to select and position environments, the player, the camera, enemies, and all other GameObjects.
Unity3d Every Unity project contains an Assets folder. The contents of this folder are presented in the Project View. This is where you store all the assets that make up your game, like scenes, scripts, 3D models, textures, audio files, and Prefabs.
Unity3d The Hierarchy contains every GameObject in the current Scene. Some of these are direct instances of asset files like 3D models, and others are instances of Prefabs -- custom objects that will make up much of your game.
Unity3d Games in Unity are made up of multiple GameObjects that contain meshes, scripts, sounds, or other graphical elements like Lights. The Inspector displays detailed information about your currently selected GameObject, including all attached Components and their properties.
Unity3d Expansion Targeting First testing Two testing Stats person race test Adobe flash unity
Unity3d The end