The use of gaming technology in learning calligraphy in elementary school.
The subject of the research is the formation of calligraphy and spelling in elementary school, using didactic games The object of investigation is the game, which is one of the means of optimization of teaching of calligraphy and spelling in the primary grades
The research aim is to determine if the game is optimization of writing competence,psychologically, to investigate the age characteristics of children of primary school age to develop a phased set of exercises on the formation of writing competence.
To achieve the aim following tasks is set:
- theoretical analysis of the problem of using games at foreign language lessons which are a means of optimization of teaching calligraphy and orthography of pupils in the elementary grades - -to develop the fragments of the lessons using the didactic games.
The benefits the use of gaming technology in learning calligraphy in elementary school. the game involves active cognitive activity of each pupil individually and all together, thereby, is an effective means of educational process management; learning the game by means of their own activities the learner that it is a special type of practice, in which digest up to 90% of the information; game – free activity, giving the possibility of choice, of expression, of self-development for its members
In conclusion, the findings from this research provide evidence that the value of the game is impossible to exhaust and evaluate entertainment and reactive capabilities. That is it is the phenomenon that, as an entertainment, a relaxation, it is able to grow in learning, in creativity, in style model of human relations and manifestations in work.
Examples of games
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