Effects in Computer Graphics
Modern effects Introduction 80-90s effects My own effects Some info
Introduction Its difficult to talk about our life without computers. Computer has become an intelligent machine that helps us with all types of work. Also, its a thing for self-realization. Now we can exclude a new type of art – which is made on computer. If your creation is a game, presentation or just a demonstration of what you can do on a computer, you need to make it look great. In computer graphics, there are many popular effects that make your picture look better or just attract peoples attention because its funny. I want to tell you about some of them. So, lets begin.
80-90s effects Plasma effect 2.5D Tunnel effect Looks like organic material moving in time. Its not 3d! Video
80-90s effects Raycasting 2.5d Real 3d graphics Made possible first 2.5d-shooters In the end of 90s.
Modern effects Normal mapping Specular mapping Makes a model more detailed Makes it shine
Modern effects Cube mapping Volumetric lighting Reflects everything around Makes picture more realistic Video
Modern effects Phong shading One of the most used lighting models
Modern effects Deferred shading SSAO Which makes possible to lit with 1000 realtime lights One of the latest effects Video
My own effects Plasma Tunnel Electric field
Plasma
2.5d-tunnel
First 3d
Normal and specular mapping
Cube mapping
Volume lights
Phong shading
Deferred shading & SSAO
The End Presentation by Fyodor Zagumennov Most of pictures in this publication have a public license. Some are pictures from games: Half-Life Battlefield 3 Quake2 Wolfenstein Doom My own game The Long Way
Plasma and Tunnel
Normal, Cube, Specular maps
Screen Space Ambient Occlusion