Teacher of English – Polishchuk N.M
1. The passive model of learning 2. The active learning model 3. Interactive learning model
is that training process is a subject to constant and active interaction among all students.
Simulation of real life situations Using role- playing games Common solution of a problem
Group(front)Collective(cooperative)
Work in pairs Rotary(changing) triple Two-four-all together Merry-go-round Work in small groups Aquarium
The discussion of the problem in a general ring Microphone Brainstorming One teaches another Jig Saw Analysis of the situation The solution of the problems The tree of the decisions
The simulations or the simulation games. Enhanced hearing Public hearings Role plays
PRESS method Former positions (Hold the position) Change the position The continuous scale of the opinions Discussion The discussion in the style of TV talk shows The estimates debate The debates.
Motivation Announcement, presentation of the topic and the expected learning results Providing the necessary information Interactive exercise – the central part of classes Summing up, assessment
The purpose of this phase – to focus the students attention on the problem and to arouse interest on the subject under discussion.
Objective: to provide students understanding of their activity, that is what they should achieve in the classroom and what the teacher expects from them.
The purpose of this phase of the lesson – to give students enough information on the basis of which they could perform practical tasks, but for the possibly shortest period of time.
Its purpose is learning, to achieve good results. Interactive part of the lesson should take about % of time at a lesson.
Instruction – 2-3 minutes Combining in the groups and distribution of the roles -1-2 minutes Doing task – 5-15 minutes Presentation of the results of the exercise – 3-15 minutes Reflection of the results by disciples – 5-15 minutes
The teacher explains the content of the work done, puts a line under the knowledge that should be learned, and establishes a connection between what is known and what they are to know in the future.
To clarify the content processed To compare actual results with expected To analyze what happened and why To make the conclusions To fasten or to correct the learning To identify the new topics for deliberation To establish the connection between what is known and what is to be learned in the future To make the plan of the following actions.
Test Quick poll Advanced survey Control exercises or creative tasks Observations Self-assessment The games methods of assessment