1 C++ Structures Starting to think about objects...
Structure A Structure is a container, it can hold a bunch of things. A Structure is a container, it can hold a bunch of things. –These things can be of any type. Structures are used to organize related data (variables) into a nice neat package. Structures are used to organize related data (variables) into a nice neat package. 2
Example - Student Record Student Record: Student Record: –Name a string –HW Gradesan array of 3 doubles –Test Gradesan array of 2 doubles –Final Averagea double 3
Structure Members Each thing in a structure is called member. Each thing in a structure is called member. Each member has a name, a type and a value. Each member has a name, a type and a value. Names follow the rules for variable names. Names follow the rules for variable names. Types can be any defined type. Types can be any defined type. 4
5 Example Structure Definition struct StudentRecord { char *name;// student name double hw[3];// homework grades double test[2];// test grades double ave;// final average };
Using a struct By defining a structure you create a new data type. By defining a structure you create a new data type. Once a struct is defined, you can create variables of the new type. Once a struct is defined, you can create variables of the new type. StudentRecord stu; 6
Accessing Members You can treat the members of a struct just like variables. You can treat the members of a struct just like variables. You need to use the member access operator '.' (pronounced "dot"): You need to use the member access operator '.' (pronounced "dot"): cout << stu.name << endl; stu.hw[2] = 82.3; stu.ave = total/100; 7
8 Structure Assignment You can use structures just like variables: You can use structures just like variables: StudentRecord s1,s2; s1.name = "Joe Student"; … s2 = s1; Copies the entire structure
9 Be Careful If a member is a pointer, copying means copying the pointer (not what is pointed to). If a member is a pointer, copying means copying the pointer (not what is pointed to). name ave test hw "Joe Student"
10 Probably not what you want StudentRecord s1,s2; s1.name = "Joe Student"; … s2 = s1; s2.name = "Jane Doe"; // now s1.name and s2.name are both // "Jane Doe"
11 Pointers to Structures Pointers to structures are used often. Pointers to structures are used often. There is another member access operator used with pointers: -> There is another member access operator used with pointers: -> StudentRecord *sptr; … cout name; cout ave; it looks like a "pointer"!
12 Sample Function (won't work!) void update_average( StudentRecord stu) { double tot=0; for (int i=0;i<3;i++) tot += stu.hw[i]; for (int i=0;i<3;i++) tot += stu.test[i]; stu.ave = tot/5; }
13 This one works void update_average( StudentRecord *stu) { double tot=0; for (int i=0;i<3;i++) tot += stu->hw[i]; for (int i=0;i<3;i++) tot += stu->test[i]; stu->ave = tot/5; }
14 Or use a reference parameter void update_average( StudentRecord &stu) { double tot=0; for (int i=0;i<3;i++) tot += stu.hw[i]; for (int i=0;i<3;i++) tot += stu.test[i]; stu.ave = tot/5; }
15 Other stuff you can do with a struct You can also associate special functions with a structure (called member functions). You can also associate special functions with a structure (called member functions). A C++ class is very similar to a structure, we will focus on classes. A C++ class is very similar to a structure, we will focus on classes. –Classes can have (data) members –Classes can have member functions. –Classes can also hide some of the members (functions and data).
16 Quick Example struct StudentRecord { char *name; // student name char *name; // student name double hw[3]; // homework grades double hw[3]; // homework grades double test[2]; // test grades double test[2]; // test grades double ave; // final average double ave; // final average void print_ave() { void print_ave() { cout << "Name: " << name << endl; cout << "Name: " << name << endl; cout << "Average: " << ave << endl; cout << "Average: " << ave << endl; }};
17 Using the member function doubleStudentRecord stu; … // set values in the structure stu.print_ave();
C++ Classes & Object Oriented Programming Exerted from : elearning.najah.edu/OldData/pdfs/C++%20Classes%20Tutorials.ppt
Object Oriented Programming Programmer thinks about and defines the attributes and behavior of objects. Programmer thinks about and defines the attributes and behavior of objects. Often the objects are modeled after real- world entities. Often the objects are modeled after real- world entities. Very different approach than function-based programming (like C). Very different approach than function-based programming (like C).
Object Oriented Programming Object-oriented programming (OOP) Object-oriented programming (OOP) –Encapsulates data (attributes) and functions (behavior) into packages called classes. So, Classes are user-defined (programmer- defined) types. So, Classes are user-defined (programmer- defined) types. –Data (data members) –Functions (member functions or methods) In other words, they are structures + functions In other words, they are structures + functions
Classes in C++ A class definition begins with the keyword class. A class definition begins with the keyword class. The body of the class is contained within a set of braces, { } ; (notice the semi-colon). The body of the class is contained within a set of braces, { } ; (notice the semi-colon). class class_name { …. }; methods Class body (data member + methods) Any valid identifier
Classes in C++ Within the body, the keywords private: and public: specify the access level of the members of the class. Within the body, the keywords private: and public: specify the access level of the members of the class. –the default is private. Usually, the data members of a class are declared in the private: section of the class and the member functions are in public: section. Usually, the data members of a class are declared in the private: section of the class and the member functions are in public: section.
Classes in C++ class class_name { private: … public: … }; Public members or methods private members or methods
Classes in C++ Member access specifiers Member access specifiers –public: can be accessed outside the class directly. can be accessed outside the class directly. –The public stuff is the interface. –private: Accessible only to member functions of class Accessible only to member functions of class Private members and methods are for internal use only. Private members and methods are for internal use only.
Class Example This class example shows how we can encapsulate (gather) a circle information into one package (unit or class) This class example shows how we can encapsulate (gather) a circle information into one package (unit or class) class Circle { private: double radius; public: void setRadius(double r); double getDiameter(); double getArea(); double getCircumference(); }; No need for others classes to access and retrieve its value directly. The class methods are responsible for that only. They are accessible from outside the class, and they can access the member (radius)
Creating an object of a Class Declaring a variable of a class type creates an object. You can have many variables of the same type (class). Declaring a variable of a class type creates an object. You can have many variables of the same type (class). –Instantiation Once an object of a certain class is instantiated, a new memory location is created for it to store its data members and code Once an object of a certain class is instantiated, a new memory location is created for it to store its data members and code You can instantiate many objects from a class type. You can instantiate many objects from a class type. –Ex) Circle c; Circle *c;
Special Member Functions Constructor: Constructor: –Public function member –called when a new object is created (instantiated). –Initialize data members. –Same name as class –No return type –Several constructors Function overloading Function overloading
Special Member Functions class Circle { private: double radius; public: Circle(); Circle(int r); void setRadius(double r); double getDiameter(); double getArea(); double getCircumference(); }; Constructor with no argument Constructor with one argument
Implementing class methods Class implementation: writing the code of class methods. Class implementation: writing the code of class methods. There are two ways: There are two ways: 1.Member functions defined outside class Using Binary scope resolution operator ( :: ) Using Binary scope resolution operator ( :: ) Ties member name to class name Ties member name to class name Uniquely identify functions of particular class Uniquely identify functions of particular class Different classes can have member functions with same name Different classes can have member functions with same name –Format for defining member functions ReturnType ClassName::MemberFunctionName( ){ …}
Implementing class methods 2.Member functions defined inside class –Do not need scope resolution operator, class name; class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Defined inside class
class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Circle::Circle(int r) { radius = r; } double Circle::getArea() { return radius * radius * (22.0/7); } double Circle:: getCircumference() { return 2 * radius * (22.0/7); } Defined outside class
Accessing Class Members Operators to access class members Operators to access class members –Identical to those for struct s –Dot member selection operator (. ) Object Object Reference to object Reference to object –Arrow member selection operator ( -> ) Pointers Pointers
class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Circle::Circle(int r) { radius = r; } double Circle::getArea() { return radius * radius * (22.0/7); } double Circle:: getCircumference() { return 2 * radius * (22.0/7); } void main() { Circle c1,c2(7); cout<<The area of c1: <<c1.getArea()<<\n; //c1.raduis = 5;//syntax error c1.setRadius(5); cout<<The circumference of c1: << c1.getCircumference()<<\n; cout<<The Diameter of c2: <<c2.getDiameter()<<\n; } The first constructor is called The second constructor is called Since radius is a private class data member
class Circle { private: double radius; public: Circle() { radius = 0.0;} Circle(int r); void setRadius(double r){radius = r;} double getDiameter(){ return radius *2;} double getArea(); double getCircumference(); }; Circle::Circle(int r) { radius = r; } double Circle::getArea() { return radius * radius * (22.0/7); } double Circle:: getCircumference() { return 2 * radius * (22.0/7); } void main() { Circle c(7); Circle *cp1 = &c; Circle *cp2 = new Circle(7); cout<<The are of cp2: getArea(); }
Destructors Destructors Destructors –Special member function –Same name as class Preceded with tilde ( ~ ) Preceded with tilde ( ~ ) –No arguments –No return value –Cannot be overloaded –Before system reclaims objects memory Reuse memory for new objects Reuse memory for new objects Mainly used to de-allocate dynamic memory locations Mainly used to de-allocate dynamic memory locations
Another class Example This class shows how to handle time parts. This class shows how to handle time parts. class Time { private: int *hour,*minute,*second; public: Time(); Time(int h,int m,int s); void printTime(); void setTime(int h,int m,int s); int getHour(){return *hour;} int getMinute(){return *minute;} int getSecond(){return *second;} void setHour(int h){*hour = h;} void setMinute(int m){*minute = m;} void setSecond(int s){*second = s;} ~Time(); }; Destructor
Time::Time() { hour = new int; minute = new int; second = new int; *hour = *minute = *second = 0; } Time::Time(int h,int m,int s) { hour = new int; minute = new int; second = new int; *hour = h; *minute = m; *second = s; } void Time::setTime(int h,int m,int s) { *hour = h; *minute = m; *second = s; } Dynamic locations should be allocated to pointers first
void Time::printTime() { cout<<"The time is : ("<<*hour<<":"<<*minute<<":"<<*second<<")" <<endl; } Time::~Time() { delete hour; delete minute;delete second; } void main() { Time *t; t= new Time(3,55,54); t->printTime(); t->setHour(7); t->setMinute(17); t->setSecond(43); t->printTime(); delete t; } Output: The time is : (3:55:54) The time is : (7:17:43) Press any key to continue Destructor: used here to de- allocate memory locations When executed, the destructor is called
Reasons for OOP 1.Simplify programming 2.Interfaces Information hiding: Information hiding: –Implementation details hidden within classes themselves 3.Software reuse Class objects included as members of other classes Class objects included as members of other classes
for(i=0;i<3;i++) for(i=0;i<3;i++) { { for(j=0;j<3;j++) for(j=0;j<3;j++) { { for(m=0;m<3;m++) for(m=0;m<3;m++) { { X[i][j][m]=A[i][m]*B[m][j]; X[i][j][m]=A[i][m]*B[m][j]; C[i][j]+=X[i][j][m]; C[i][j]+=X[i][j][m]; } }
Class Activity Write a program to computer an area of a rectangle and triangle using the class concept? Write a program to computer an area of a rectangle and triangle using the class concept?
Project
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